类的使用
2022年9月9日
定义
class Person {
name: string
age: number
constructor(name: string, age: number) {
this.name = name
this.age = age
}
eating() {
console.log(this.name + " eating")
}
}
const p = new Person("why", 18)
console.log(p.name)
console.log(p.age)
p.eating()
export {}
继承
class Person {
name: string = ""
age: number = 0
eating() {
console.log("eating")
}
}
class Student extends Person {
sno: number = 0
studying() {
console.log("studying")
}
}
class Teacher extends Person {
title: string = ""
teaching() {
console.log("teaching")
}
}
const stu = new Student()
stu.name = "coderwhy"
stu.age = 10
console.log(stu.name)
console.log(stu.age)
stu.eating()
class Person {
name: string
age: number
constructor(name: string, age: number) {
this.name = name
this.age = age
}
eating() {
console.log("eating 100行")
}
}
class Student extends Person {
sno: number
constructor(name: string, age: number, sno: number) {
// super调用父类的构造器
super(name, age)
this.sno = sno
}
eating() {
console.log("student eating")
super.eating()
}
studying() {
console.log("studying")
}
}
const stu = new Student("why", 18, 111)
console.log(stu.name)
console.log(stu.age)
console.log(stu.sno)
stu.eating()
export {}
多态
class Animal {
action() {
console.log("animal action")
}
}
class Dog extends Animal {
action() {
console.log("dog running!!!")
}
}
class Fish extends Animal {
action() {
console.log("fish swimming")
}
}
class Person extends Animal {
}
// 父类引用指向子类对象(const animal:Animal = new Dog())
// animal: dog/fish
// 多态的目的是为了写出更加具备通用性的代码
function makeActions(animals: Animal[]) {
animals.forEach(animal => {
animal.action()
})
}
makeActions([new Dog(), new Fish(), new Person()])
private修饰符
class Person {
private name: string = ""
// 封装了两个方法, 通过方法来访问name
getName() {
return this.name
}
setName(newName) {
this.name = newName
}
}
const p = new Person()
console.log(p.getName())
p.setName("why")
export {}
protected修饰符
// protected: 在类内部和子类中可以访问
class Person {
protected name: string = "123"
}
class Student extends Person {
getName() {
return this.name
}
}
const stu = new Student()
console.log(stu.getName())
export {}
readonly修饰符
class Person {
// 1.只读属性是可以在构造器中赋值, 赋值之后就不可以修改
// 2.属性本身不能进行修改, 但是如果它是对象类型, 对象中的属性是可以修改
readonly name: string
age?: number
readonly friend?: Person
constructor(name: string, friend?: Person) {
this.name = name
this.friend = friend
}
}
const p = new Person("why", new Person("kobe"))
console.log(p.name)
console.log(p.friend)
// 不可以直接修改friend
// p.friend = new Person("james")
if (p.friend) {
p.friend.age = 30
}
// p.name = "123"
getter/setter方法
class Person {
private _name: string
constructor(name: string) {
this._name = name
}
// 访问器setter/getter
// setter
set name(newName) {
this._name = newName
}
// getter
get name() {
return this._name
}
}
const p = new Person("why")
p.name = "coderwhy"
console.log(p.name)
静态成员变量
// class Person {
// name: string = ""
// age: number = 12
// }
// const p = new Person()
// p.name = "123"
class Student {
static time: string = "20:00"
static attendClass() {
console.log("去学习~")
}
}
console.log(Student.time)
Student.attendClass()
抽象类
function makeArea(shape: Shape) {
return shape.getArea()
}
abstract class Shape {
abstract getArea(): number
}
class Rectangle extends Shape {
private width: number
private height: number
constructor(width: number, height: number) {
super()
this.width = width
this.height = height
}
getArea() {
return this.width * this.height
}
}
class Circle extends Shape {
private r: number
constructor(r: number) {
super()
this.r = r
}
getArea() {
return this.r * this.r * 3.14
}
}
const rectangle = new Rectangle(20, 30)
const circle = new Circle(10)
console.log(makeArea(rectangle))
console.log(makeArea(circle))
// makeArea(new Shape())
// makeArea(123)
// makeArea("123")
类的类型
class Person {
name: string = "123"
eating() {
}
}
const p = new Person()
const p1: Person = {
name: "why",
eating() {
}
}
function printPerson(p: Person) {
console.log(p.name)
}
printPerson(new Person())
printPerson({name: "kobe", eating: function() {}})
export {}
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