接口的使用
2022年9月9日
声明对象类型
// 通过类型(type)别名来声明对象类型
// type InfoType = {name: string, age: number}
// 另外一种方式声明对象类型: 接口interface
// 在其中可以定义可选类型
// 也可以定义只读属性
interface IInfoType {
readonly name: string
age: number
friend?: {
name: string
}
}
const info: IInfoType = {
name: "why",
age: 18,
friend: {
name: "kobe"
}
}
console.log(info.friend?.name)
console.log(info.name)
// info.name = "123"
info.age = 20
索引类型
// 通过interface来定义索引类型
interface IndexLanguage {
[index: number]: string
}
const frontLanguage: IndexLanguage = {
0: "HTML",
1: "CSS",
2: "JavaScript",
3: "Vue"
}
interface ILanguageYear {
[name: string]: number
}
const languageYear: ILanguageYear = {
"C": 1972,
"Java": 1995,
"JavaScript": 1996,
"TypeScript": 2014
}
函数类型
// type CalcFn = (n1: number, n2: number) => number
// 可调用的接口
interface CalcFn {
(n1: number, n2: number): number
}
function calc(num1: number, num2: number, calcFn: CalcFn) {
return calcFn(num1, num2)
}
const add: CalcFn = (num1, num2) => {
return num1 + num2
}
calc(20, 30, add)
接口的继承
interface ISwim {
swimming: () => void
}
interface IFly {
flying: () => void
}
interface IAction extends ISwim, IFly {
}
const action: IAction = {
swimming() {
},
flying() {
}
}
交叉类型
// 一种组合类型的方式: 联合类型
type WhyType = number | string
type Direction = "left" | "right" | "center"
// 另一种组件类型的方式: 交叉类型
type WType = number & string
interface ISwim {
swimming: () => void
}
interface IFly {
flying: () => void
}
type MyType1 = ISwim | IFly
type MyType2 = ISwim & IFly
const obj1: MyType1 = {
flying() {
}
}
const obj2: MyType2 = {
swimming() {
},
flying() {
}
}
export {}
接口的实现
interface ISwim {
swimming: () => void
}
interface IEat {
eating: () => void
}
// 类实现接口
class Animal {
}
// 继承: 只能实现单继承
// 实现: 实现接口, 类可以实现多个接口
class Fish extends Animal implements ISwim, IEat {
swimming() {
console.log("Fish Swmming")
}
eating() {
console.log("Fish Eating")
}
}
class Person implements ISwim {
swimming() {
console.log("Person Swimming")
}
}
// 编写一些公共的API: 面向接口编程
function swimAction(swimable: ISwim) {
swimable.swimming()
}
// 1.所有实现了接口的类对应的对象, 都是可以传入
swimAction(new Fish())
swimAction(new Person())
swimAction({swimming: function() {}})
interface和type的区别
// 用于扩展
// interface IFoo {
// name: string
// }
// interface IFoo {
// age: number
// }
// const foo: IFoo = {
// name: "why",
// age: 18
// }
// document.getElementById("app") as HTMLDivElement
// window.addEventListener
// interface Window {
// age: number
// }
// window.age = 19
// console.log(window.age)
// type IBar = {
// name: string
// age: number
// }
// type IBar = {
// }
// 建议使用interface
interface IPerson {
}
字面量赋值
interface IPerson {
name: string
age: number
height: number
}
// const p: IPerson ={
// name: "why",
// age: 18,
// height: 1.88,
// // 这样会报错
// address: "广州市"
// }
// const info = {
// name: "why",
// age: 18,
// height: 1.88,
// address: "广州市"
// }
// // freshness擦除
// const p: IPerson = info
// console.log(info)
// console.log(p)
function printInfo(person: IPerson) {
console.log(person)
}
// 代码会报错
// printInfo({
// name: "why",
// age: 18,
// height: 1.88,
// address: "广州市"
// })
const info = {
name: "why",
age: 18,
height: 1.88,
address: "广州市"
}
printInfo(info)
export {}
枚举类型的使用
// type Direction = "left" | "Right" | "Top" | "Bottom"
enum Direction {
LEFT,
RIGHT,
TOP,
BOTTOM
}
function turnDirection(direction: Direction) {
switch (direction) {
case Direction.LEFT:
console.log("改变角色的方向向左")
break;
case Direction.RIGHT:
console.log("改变角色的方向向右")
break;
case Direction.TOP:
console.log("改变角色的方向向上")
break;
case Direction.BOTTOM:
console.log("改变角色的方向向下")
break;
default:
// 穷举所有类型完后才会
const foo: never = direction;
break;
}
}
turnDirection(Direction.LEFT)
turnDirection(Direction.RIGHT)
turnDirection(Direction.TOP)
turnDirection(Direction.BOTTOM)
枚举类型的值
// type Direction = "left" | "Right" | "Top" | "Bottom"
enum Direction {
LEFT = "LEFT",
RIGHT = "RIGHT",
TOP = "TOP",
BOTTOM = "BOTTOM"
}
let name: string = "abc"
let d: Direction = Direction.BOTTOM
function turnDirection(direction: Direction) {
console.log(direction)
switch (direction) {
case Direction.LEFT:
console.log("改变角色的方向向左")
break;
case Direction.RIGHT:
console.log("改变角色的方向向右")
break;
case Direction.TOP:
console.log("改变角色的方向向上")
break;
case Direction.BOTTOM:
console.log("改变角色的方向向下")
break;
default:
const foo: never = direction;
break;
}
}
turnDirection(Direction.LEFT)
turnDirection(Direction.RIGHT)
turnDirection(Direction.TOP)
turnDirection(Direction.BOTTOM)
export {}
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